Delivery
CI/CD Pipeline Development
Releases are automated and repeatable from day one, not a bolt-on at the end.

How it works
A left-to-right map of the work. Ports stay on fixed sides so the edges do not cross more than they have to. Pan or pinch if you want a closer look.
- Pull request
- GitHub Actions
- Lint gate
- Gradle / Fastlane
- App Store / Play
The usual problem
- Store builds live on one person’s machine, so a holiday blocks a release.
- Signing, flavors, and store metadata drift between Android and iOS.
- A broken architecture rule can still ship if CI never sees it.
How I approach it
- Every pull request runs the same pipeline the release will run.
- The client keeps store accounts and secrets. I never take them.
- Lint is a gate, not a suggestion.
- Android and iOS are first-class. One platform is not “later”.
Process
01
Branch and PR
GitHub Actions on every pull request.
02
Quality gate
The custom Flutter lint package fails the PR when architecture rules break.
03
Signed builds
Gradle and Fastlane produce store-ready artifacts.
04
Publish
Upload to App Store Connect and Play Console.
05
Handover
Workflow files, lanes, a secrets setup doc, and a release checklist.
Stack and tools
GitHub ActionsFastlaneGradleApp Store ConnectPlay ConsoleCustom Flutter lint
Proof from real work
What you get
- Workflow files
- Fastlane lanes
- A secrets setup doc
- A release checklist
How risk stays down
- No “works on my machine” releases.
- The client keeps the store accounts and secrets.
- The same lint that reviews the PR also gates the pipeline.